Hello, just a quick update with a new demo. This demo has the finalized map rendering code(at least it’s final unless I find a bug
) And also spawns 50 enemies randomly on the map to see how easy it was to handle enemies and other objects rendered directly to the screen instead of making movie clips for each one. I have an array that keeps track of the enemies, and then draws them onto the background layers as needed. This seems to be much faster than having lots of movie clips running around. Check it out HERE
Please leave comments on FPS and movement. To scroll the map, use the arrow keys. Also keep in mind the drawing of the enemies isn’t completely done so they might not show up with completely transparent background when drawn near each other. I’m fixing that now =)
January 30, 2008 at 5:33 pm |
Well it looks boring about how days wil it take (juist asking) tell me an estimate
January 30, 2008 at 5:34 pm |
sorry for my bad grammar but i tpye the wrong thing
January 30, 2008 at 5:41 pm |
This demo isn’t meant to be exciting
It’s just to show off the map scrolling, water, and enemy placement all over the map. The next demo will allow you to move a squad of allies around the map, which is what I am working on tonight. The finished game is at LEAST 3 weeks away for a full RTS game. I will be releasing demos on here every other day or so, whenever I get a new feature worth showing into the game